In the upper-left corner, select the Enable check box to
enable the 3D LUT module.
From the Enlarge drop-down list, select one of the
following options to specify the enlarge mode for color channel values:
vivLUT_ENLARGE0: does not enlarge color channel
values.
vivLUT_ENLATGE9: enlarges each color channel
value by 2n, where:
vivLUT_ENLATGE10: enlarges each color channel
value by 2n, where:
Select Single Point Precision Mode or
Dragging Mode.
If Dragging Mode is selected, drag mesh grid nodes to
tune color mappings.
You can use the color searcher on the right to easily locate a color zone. To
use the color searcher, enter a set of RGB indexes in the text box and click
Search. Each index must be in the range from 0 to 16,
inclusive, and separated with a comma (,).
Note: HSV-based
tuning is not supported. Intersection between grid nodes is not
supported.
If Single Point Precision Mode is selected, perform the
following steps.
Figure 2. Details View in Single Point Precision Mode When Direct Mode under
3DLUT Is Selected
In the Index text box, enter
a set of RGB indexes to choose a point from the table.
Each index must
be in the range from 0 to 16, inclusive, and separated with a comma
(,).
You can use the index filter in the bottom-left corner to
query the RGB indexes of a color. To use the index filter, enter a
RGB color based condition and click Search to
list the indexes of all RGB colors that meet the condition.
Click the Color Picker button
and select a color as the mapped color.
Then, the color mapping is
added to the color table on the right.
Repeat Step 5.a
and Step 5.b
to add all color mappings.
(Optional) To delete a color mapping from the color table, right-click
the corresponding row and choose Delete from the
context menu.
(Optional) To modify a mapped color, double-click the cell in the
New(R,G,B) column and enter the new RGB
color.
Results
The tuning results are printed in the Console view in real
time.
The image displayed on the VTunerServer side is updated.